Ultimately, I had to choose between gravely injuring one of my crew members and potentially sacrificing that group. In one extreme example I was sent to rescue a group of people by beaming them away from impending disaster. That’s inevitable in a game like Resurgence – the story has to continue no matter what you do – but it never feels good when it happens. Sometimes, you’ll make what feels like an important decision only to realize later that it didn’t matter much. That said, I do wish the consequences of certain choices had more effect on the story. Better still, I felt I understood Jara and Carter more because I had just as much time to work through the issues as they did. The timer was fast enough to make me think on my feet but not so overwhelming that I felt paralyzed by indecision. ![]() Sometimes it’s fast and sometimes it’s slow, but you have to respond – or not, but choosing not to decide is a choice in and of itself.I never felt rushed during big moments, but I knew I had to be decisive – and so did the characters I was controlling. You’ll have to make these choices quickly, too, because you’re on a timer. How well you do as Carter affects what happens to the ship, but the decisions you make as Jara affect Carter if something goes wrong. In one early scene, Carter is out on the ship’s hull repairing a critical system, while Jara is on the bridge. Jara and Carter rarely directly interact with one another but both of them play important roles in the story, and Dramatic Labs does a good job showing how the decisions made by one of them can impact the other. It gives you a better idea of the stakes for everyone aboard – problems apply to more than the folks on the bridge, who knew! – and makes scenarios more exciting. Other times it means rerouting power to a critical system or taking a spacewalk to repair the Resolute. Sometimes, that means giving orders from the bridge or leading an away team. Stay tuned for more information and coverage as we close in on the release date next month.The perspective effectively bounces between Jara and Carter depending on the situation. With a May 2023 release date set for the game, we look forward to seeing more of what Star Trek: Resurgence has in store for us. We very much enjoyed an early preview we got to try of the game, with Blake Morse claiming it felt like playing an actual episode of The Next Generation series. As such, we expect they know their way around telling a compelling story, but Star Trek: Resurgence has also been showing a lot of promise on its own as it seeks to explore a post-TNG narrative landscape. Composed mostly of ex-Telltale devs, such as Telltale former CEO Kevin Bruner. Star Trek: Resurgence was announced back in 2021, the first game out of the then-newly-formed Dramatic Labs. Star Trek: Resurgence officially has a release date set for on consoles and PC. ![]() Set after the events of Star Trek: The Next Generation, we’ll see familiar characters appear, not the least of which has been confirmed is the ionic Spock. In the game, players will navigate the threat of an worker uprising that threatens the fate of two separate alien civilizations, forcing the Starfleet to step in and attempt to keep tensions from breaking out into all-out war. According to the announcement, Star Trek: Resurgence will now be launching on May 23, 2023, coming to PS4, PS5, Xbox One, Xbox Series X/S, and PC. ![]() The developers dropped the fast-approaching launch date near the end of next month, when we’ll be able to see exactly what kind of galactic sci-fi adventure we’ll be embarking on in this game set after the events of The Next Generation TV series.ĭramatic Labs announced the release date of Star Trek: Resurgence via the game’s Twitter on April 25, 2023. Dramatic Labs dropped a major update about its narrative choice-driven adventure game, Star Trek: Resurgence today.
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